The Known Lands
The orcs of the Known Lands are made up of several clans. Although their are three divisions of orcs in the Known Lands. The Orcs, like the Eladrin, are an offshoot of the Ancients of the Known Lands. Unlike the Eladrin who made it to Arborea: the forebears of the Orcs made it to the Wartorn world of Archaeron and the world known as Outland.
There, through evolutionary pressure, the Ancients changed from a human appearance to one that is more bestial and neanderthalic. Thanks to predators and other evolutionary pressure. When the Ancients of the Known Lands fought in the great Illithid War that spanned a small part of the Galaxy—both the orcs of Archaeron and the Eladrin of Arborea returned.
Although the Ancients managed to defeat and crumble the Illithid Empire; they found that their cousins looked monstrous. Br0wn skinned, tusked, and powerfully built—they also walked with a apish slouch.
After the Merebemoch (Great Flood); the Orcs came to represent Technology, the Eladrin represented the Mind, and the Humans represented Spirit. So, when the Races had divided themselves the Orcs claimed the Dragon Mountains and the savannah and the serenghetti lands to the south. The Eladrin claimed the forests, and the Humans were left with everything else.
The Ashanti, Chocwi, and Makonde
The Orcs are divided into three nations when the Known Lands were divided amongst Humans, Eladrin, and the Orcs. These included the Ashanti, the Makonde, and the Chocwi nations. The Ashanti nation settled in the Savannah, the Serenghetti, and Jungles of the land of Ophir. The Gomer orcs settled on the lands west of the Dragon Mountains, and the Magog settled on the lands to the East.
However, powerful changes to both nations by Dragons and fel magic have caused them to diverge in appearance. Both races are bred for War when discovered by dragons. Taught warlock magic, and used in conjunction with the elvish Pelagasiri and the Human magogian and gomerians; both tribes were used for conquest and world domination. The Ashanti, however, live out a peaceful existance with fewer wars with other tribes that split off from them.
All orcs have the same basic appearance. The differences between nations is apparent in skin color. Orc males are massive and brutish looking creatures. Weighing in at 250 to 300 pounds and standing from 6 to 7 feet in height, they are not a small race. Even orc women tend to be only a half-foot or so shorter and 50 to 100 pounds lighter than most males (and some of them are equal in stature to their male counterparts), having broad shoulders and muscular, powerful bodies. Orcs tend to have coarse and bristly hair and beards, often black or brown in color, graying with age. Their skin ranges from a light green to a dark drab olive to grayish brown. Eyes are usually brown, though a rare few have blue eyes. Orcs have broad, flat noses, tusk-like teeth jutting from their lower and sometimes upper jaws, and large, pointed ears. Orcs wear a variety of clothing styles, from furs and hides in some clans to heavy metal armor in others. They favor clothes of hide, and armor and arm themselves with a variety of gear.
Orc hair colors occasionally has tints of blue or violet. Orc eye colors include blue, brown, hazel, amber, and red. Pure blue eyes are quite rare in the orcish race, and are seen as a sign of great destiny or doom. Orc males sometimes choose to grow beards that are wild and untamed, while others prefer them to be braided and tasseled. These beards always hang from the chin, as orcs do not grow heavy facial hair above their upper-lip. Orcs have large heavy jaws from which protrude sharp, tusk-like teeth, heavy brows, a broad and flat snout-like nose, and pointed ears. A fair amount of sexual dimorphism exists between the Orc sexes, with male Orcs possessing more extreme orcish physical characteristics, most noticeably broader shoulders and larger tusks.
The Ashanti—All of the Ashanti are brown skinned. This results from bark brown to a reddish brown. Hair color among the Ashanti have stronger blue tints than violet tints, since red hair is unknown among the Ashanti.
The Makonde—All the Makonde orcs, now known as the Gothicos or the Horde; are green skinned. This is due to genetic manipulation by Dragon and fel magic.
The Chocwi—All of those of Chocwi descent are red skinned. Also through genetic manipulation by Dragon and fel magic.
The Hocs—The Hocs are the result of even more primitive living and backward genetic drift. Often called Jungle Orcs the Hocs are what you get when you cross a gorrilla with an evil disposition for war. They are grey skinned and look even more menacing.
The Kamba, Kalenjin, and the —Offshoots of the Ashanti, the Kamba, Kalenjin, and Mandinka have ebony black to chocolate black skin because of the environment they live in. Their hair is mostly ebony black.
Orc Stats (3.5) * +2 Constitution, –2 Intelligence. Orcs are incredibly tough, * but they are more likely to follow their passions instead * of reason. * Medium: As Medium creatures, orcs have no special * bonuses or penalties due to their size. * Orc base land speed is 30 feet. Low-Light Vision: Orcs can normally see two times farther than a human in starlight, moonlight, torchlight and similar conditions of poor illumination. Orcs retain the ability to distinguish color under these conditions. * Battle Rage: Orcs long ago learned how to harness the ferocity that dwells within their fierce hearts. This ability functions exactly as a barbarian’s rage, except for the differences noted below.
The orc may rage only once per day.If the orc belongs to a class that already allows access to a rage-like ability (such as the barbarian class), the orc’s racial battle rage ability allows him to rage one additional time per day. Regardless, an orc may rage only once per encounter. +2 racial bonus on Handle Animal (wolf) and Intimidate checks. Intimidate is a class skill for all orcs.
- +1 racial bonus on attacks against humans. Orcs
- have a longstanding enmity with humans. Weapon Familiarity: Orcs may treat orc claws of
- attack as martial weapons rather than exotic weapons.
- Automatic Languages: Common and Orcish. Bonus Languages: Goblin, Low Common, Taur-ahe. Orcs tend only to learn the languages of their allies.
- Favored Class: Barbarian. A multiclass orc’s barbarian class does not count when determining whether he suffers an experience point penalty for multiclassing (see Chapter 3: Classes, “Multiclass Characters,” XP for Multiclass Characters).